If your at the start of a season or stripping the car back for speed then limp mode on red is a tactical nightmare. I do understand some things the AI have done are not practical, the best example is when a part hits red the car will go into limp mode and conserve itself until pits. If your playing the game from the Macro management level then this change is more about adding emphasis and meaning to your decisions off the racetrack. It removes the player's skill at actually racing from the equasion for better or for worse and gives the perfect level playing field to test a players skill at recruiting the best drivers, making the best car etc. the reason that I love this micromanagement change is we that we are not actually telling the game what we want it to do for us on the track but rather we are telling the computer to race our cars exactly the same way as it races the AI cars. I don't want for 2 laps the driver to go Low at engine with fuel to I understand that micromanaging gives you an advantage, I know the values and forumlas that you are referering to with the AI as It really wouldnt be hard to make a subset of NEW rules that the players AI used.Įach to their own, However. You don't want the Gone Rogue Trait you want to get inside the Pit fast recharge the maximum 100% with the battery if it is possible if not reload before the pit stop and try again with the 75% change the tires to inter or wet depends.The Attack/Overtake enable hybrid mode and win the race simple. In ernie's challenge it has ERS in F1 and it's really a cheat plus the sprinkles that the Ai don't know when to go inside to change tires and messing around in wet track with soft medium etc etc. Or at 30% of tires enabling the conserver i mean why?It's time for Pit stop burn the tires.Attack is the option.Įspecially when you are in a challenge.I have real OSD with me 16 wins whatever is the challenge and I am 2 races away from unlocking the Motorsport Legend Trait to see what is this new Trait when creating a character and Sharp make ♥♥♥♥♥♥ decisions inside the race. Or at the first Lap goes with Low at tires and Push at the engine. When the car gets out of the pits and goes for over 1 and half lap with the engine option at Low is really bad. M4sterEma no way.I told you some really important reasons why.I guess that it will be like the Gone rogue trait.It's micromanaging not improving the Ai. Those who want only the Perfect Setup mod: There are two versions in the download, one for those running the original game, and one for those using the FlamingRed balance mod This mod gives the AI control over the driving style and engine mode of your drivers so it's handled just like any other AI driver (this may limit you in the tactics you want to do since you don't have control over tyre wear/fuel consumption, but it might be an excellent feature for those who don't like to micro manage, like me ) ) And If you watch the AI, they change their drivingstyle/engine mode sometimes 10 times in 5 seconds, something you cannot do as a player. Some people don't like to pause all the time or anticipate on every single thing that happens on track. Adjusting the setup is mostly a repetitive work and eventually you get a perfect setup most of the times, this mod just simply saves you the time and gives you the perfect setup from the start of the race weekend.Ģ - The AI handles the driving style & engine modes for your drivers I've created a mod that does 2 things for people who don't like to micro-manage the races:
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